Core concepts

The handful of ideas — organizations, courses, lessons, elements, submissions — that everything else in Theta builds on.

Theta has a small vocabulary. Once these five ideas click, the rest of the product — and the rest of these docs — falls into place.

Organizations (spaces)

An organization is a workspace that holds people and content: a university program, a clinic's training group, or the public platform space everyone shares. In the app, the area you work inside for a given organization is called a space.

  • Every person belongs to one or more organizations, each with a role in that organization (see Roles & access).
  • Content — courses, lessons, presets — is owned by an organization, not by an individual.
  • You switch between the spaces you belong to from the dashboard and the space switcher in the sidebar.

Courses

A course is a container for learning content inside an organization. There are a couple of flavours:

Course styleHow learners move through it
SequentialItems are gated — you complete one to unlock the next.
LibraryTopic-grouped, browseable in any order, with light progress tracking.

A course is made of items: lessons, quizzes, and passive content blocks (rich text, video, embeds). Lessons are where the simulation happens.

Lessons

A lesson is an ordered list of elements that a learner works through in a single sitting. An instructor builds lessons in the Designer.

A lesson is the unit a learner submits — when you finish working through its elements, you submit the whole lesson at once.

Elements

An element is one simulation or content block inside a lesson. Theta ships several element types:

Every simulation element follows the same four-phase lifecycle, which is the single most important idea in Theta:

PhaseWhoWhat happens
DesignInstructorSet up the case — the values the learner must discover, and what gets scored.
SubmissionLearnerPerform the testing and record results.
ScoringAutomaticSubmitted values are compared to designed values.
ReportAutomaticScored and report-only items become a PDF.

Templates vs. fixed values

Most elements can be fixed (every learner sees the exact same case) or a template (each learner gets a fresh case generated from a category you choose at design time). This is what lets one lesson give a whole class different patients while testing the same skill.

Submissions

A submission is one learner's attempt at one lesson. It moves through states:

  • In progress — the learner is working through the elements; progress is saved as they go.
  • Submitted — the learner has finished and handed it in.
  • Scored — Theta has compared their work to the design and produced a report.

A learner can have multiple submissions of the same lesson over time (subject to any attempt limits the instructor sets).

Putting it together

An instructor in an organization builds a lesson of elements inside a course. A learner opens that lesson, works through each element, and creates a submission, which Theta scores and turns into a report.

Ready for more? Continue to Roles & access, or jump straight to Building a lesson.